Even PVP elements are being kept as close to the original as possible. But overall, the game’s 25 FPS gameplay has been preserved in the new 3D version of the game, and we’re looking at as little change as possible outside of those few quality of life changes like the stash or console improvements. That’s not exactly surprising - we same much the same when Diablo 3 was ported to consoles. The developers specifically mentioned the Sorceress’ teleport and the Barbarian’s leap abilities, both of which have specific pathfinding issues that necessitated changes between the console port and the PC versions of the game. There are aspects of the game that simply don’t translate 1-to-1 between keyboard and mouse Diablo 2 and console controller Diablo 2: Resurrected. However, there are some changes being made as part of the console experience, because this is the first time that Diablo 2 will ever be playable on consoles. The goal is to make Diablo 2: Resurrected play like Diablo 2, with the option of playing as the game was in Diablo 2 Lord of Destruction. Every effort is being made to maintain the original feel of the game, while small UI updates and other quality of life changes are being made sparingly - such as allowing a stash in Diablo 2: Resurrected since players would just use mule characters to get around not having one anyway. Just like the original, the game will run offline after it authenticates, there are no major changes to classes or talents, and there’s even an option to go back and play with the earliest possible version of Diablo 2‘s ruleset for the purity-minded OG players who don’t want any of that newfangled Lord of Destruction stuff. I was relieved to see that gameplay in Diablo 2: Resurrected is almost completely unchanged.
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